![]() ![]() We also hope this helps you appreciate the beauty of our Agent visuals with a focus on continuity into the end of game screens.” -Tea Chang, UX Design Manager This new, bold team shot helps to show off your team's MVP and your team composition while reinforcing the emotional narrative coming out of your most recent game-win or lose. “We want you to understand the importance of the team aspect of VALORANT. With the goal of bringing together visually rich, vibrant, and fresh interfaces to unify our game and marketing visual identities, the first update we want to share is our new MVP screen. This is just the start! We already have greater ambitions for this screen, along with many others. The team replaced our Agents’ textures with their 2D key art illustrations and updated the color schemes behind them to better convey their iconic and expressive personalities. The Agent Browser UI was the first release of this greater effort. You’ve likely already noticed the start of this work in Patch 5.03. Leveling up how we present VALORANT style and aesthetic in game.Broad style explorations at a high level to test our key assumptions.Determined the backbone of our client and explored compatible multiplatform navigation options.Defining where we can build consistency in design choices. ![]() Auditing areas of opportunity in core game flow screens.This group’s goal was to identify how to converge efforts across UX, UI, Engineering, and QA to plus-up our game client and allow future scalability more easily. To kick things off, we created a special task-force team to guide these efforts. Fixed a sliver line of sight from A Main to A Link.“Recently Seen Enemy” icon indicators could sometimes update their position without the enemy being visible.Opening the larger map (defaulted to Caps Lock and ‘M’) during round transition could cause spawn barriers to appear as a single pixel.In some cases, KAY/O’s Suppression Blade position indicator could appear twice on the minimap.Ally position indicators would persist on the edge of minimap even after ally came back into view.Fixed a bug where Viper’s Toxic Screen could have small gaps around ground level in specific map locations.Fixed an issue where friendly versions of area-damage abilities could overwrite enemy versions of those abilities to deal less damage.Watch the newest Controller in action in his debut trailer.Learn his abilities on our Agents page.Reminder: this is the start of Episode 5 Act III and that means there’s a number of new things that aren’t featured below: the return of the Ion skinline, a whole new Battlepass and a reset of ranks. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |